//clasa Util  folosit tot ce avem nevoie aici, de aici decat incluzi fisierul asta 

#ifndef _UTIL_H_
#define _UTIL_H_

#include "../dxsdk/Include/D3D11.h"
#include "../dxsdk/Include/xnamath.h"
#include "../dxsdk/Include/DxErr.h"
#include <cassert>
#include <ctime>
#include <algorithm>
#include <string>
#include <sstream>
#include <fstream>
#include <vector>

//more to come

#endif //_UTIL_H